Version 0.1.1 here!
Hello everyone,
I'm excited to announce the release of version 0.1.1, which brings a refreshed UI and an initial prototype of the Office and Employee systems. Renting a better office now requires monthly payments but allows you to hire more employees, who in turn provide better research boosts.
Dev Diary:
Since the last release, I've spent considerable time redesigning the UI for mobile devices. This update involved modifying almost all existing components, taking up about 80% of the development time. The result is a more mobile-friendly interface, although some bugs and mismatches might still be present. For a first version, however, it's pretty good.
As the game has evolved, the number of available options for players has increased, making it challenging to fit everything into a mobile-first design. Given that the bottom action bar on mobile devices is limited to just four buttons, I’ve restructured it into a dropdown menu to accommodate the expanding range of player actions.
For the central room, I've added animation support and laid the groundwork for the full Office system, which will eventually allow location changes. Currently, this room will serve as the starting/tutorial area.
In the next version, I plan to implement two more systems: Events (e.g., competitor releases and random decision popups) and a simple mods system.
If you have any requests or suggestions, feel free to share your thoughts in the comments! :)
Files
TycoonR: Electronic
Become a Master of Electronics!
Status | Prototype |
Authors | Radomiej, MineneJu |
Genre | Simulation |
Tags | 2D, Singleplayer, Tycoon |
Languages | English |
More posts
- Devlog #1 for V0.299 days ago
- Roadmap for 0.2Aug 11, 2024
- Version 0.1.0 ready!Aug 09, 2024
Comments
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Hi! Maybe it's a bug. The "10 mm process" study automatically makes you bankrupt, regardless of the amount of money.
Another possible bug has also been noticed. If one of the player's processors ends up selling, then the rest of the player's processors of a different type end up being sold.
Thanks for your feedback. 10 nm and other "no balanced" research was temporary fixed, they still need to be balanced later. As for this bug with different type ends up selling I can't repeat this, I've made 3 CPU releases and each of them sold until they end. Maybe it's related to competitors releases their own CPU in this time? because it's affect sales, do a days out of market was the same in all sales?